![]() Scrapper: This Discipline turns the Scoundrel from a midrange fighter to a close combat brawler with a mean uppercut.This Discipline makes the Smuggler an effective and valuable healer that can bring teammates and companions from the brink of death. This subclass utilizes medpacks and Kolto to keep themselves and their allies in good health while inflicting considerable damage and staying stealthy. Sawbones: This Discipline focuses on the Scoundrel's ability to heal, turning them into impromptu medics with impractical yet effective restorative powers.This Discipline grants the Smuggler another means of undercutting enemies and exploiting their newfound weakness. Utilizing particularly sharp attacks, the Smuggler can improve their damage while passively diminishing their foe's health, allowing them to deal with most enemies regardless of their formidability. Ruffian: This Discipline grants the Scoundrel various attacks that cause enemies to bleed, weakening their fortitude and leaving them susceptible.Players can further attune the Smuggler by choosing one of the distinct Disciplines listed below. This subclass plays to the undercutting and covert nature of the Smuggler, granting them the means to obtain an unfair advantage and disappear without a trace. Equipped with a scattergun, stealth belt, and medpack, the Scoundrel can effortlessly surprise enemies and withdrawal when the going gets tough. The Scoundrel subclass for the Smuggler capitalizes on the indirect aspect of the class, using stealth to stay hidden or unleash a devastating surprise attack. This Discipline makes the Smuggler far more dangerous and truly captures what the Gunslinger subclass is supposed to be, a fast-handed and precise duelist. This improved accuracy allows the Smuggler to hit nearly every shot regardless of their distance or position and increases the lethality of every attack. Sharpshooter: This Discipline improves the Gunslinger's skill with their dual pistols by enhancing their precision.This Discipline improves the Smuggler's ability to dispatch enemies quickly, including those that are exceedingly powerful. With a handful of devastating explosive devices, the Smuggler can bypass the most formidable defenses and inflict fire damage that persists for a period, allowing them to deal with foes of superior power. Saboteur: This Discipline makes the Gunslinger more tactical by granting them destructive demolition technology.This somewhat cheap but fitting Discipline dramatically increases the Smuggler's damage output at the expense of enemies. Using debilitating or weakening powers, the Smuggler can undercut enemies and gain an advantage, allowing them to inflict more significant damage or hinder foes. ![]() Dirty Fighting: This Discipline furthers the Gunslinger subclass's offensive capabilities by granting them exploitative abilities.They will be surprised to learn how effective such a seemingly counterintuitive playstyle can be and come to love the Smuggler class. Players must learn to go with the flow, relying on instinct and luck to overcome many obstacles. This unpredictability takes some getting used to, but its benefits prove advantageous, as unconventional as they may be. Countering or predicting this class's next move is near impossible, and even then, the chances are that most will fail in doing so. The unconventional nature of the Smuggler is its most effective offense and defense. They must adopt an unusual mindset that favors luck, surprise, and unique strategies to defeat foes rather than sheer power. However, players must learn to embrace this class's ambiguous and seemingly impractical playstyle to use it to its fullest. Many of the Smuggler's abilities play to that strength, allowing the most unfavorable battles to turn in their favor. This class can adapt to battles quickly, strategically, and unpredictably to get the upper hand on enemies. The Smuggler performs best when approaching situations from an unorthodox yet effective angle.
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